Average Error: 0.1 → 0.1
Time: 4.6s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + z \cdot \cos y\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
        double r183695 = x;
        double r183696 = y;
        double r183697 = sin(r183696);
        double r183698 = r183695 + r183697;
        double r183699 = z;
        double r183700 = cos(r183696);
        double r183701 = r183699 * r183700;
        double r183702 = r183698 + r183701;
        return r183702;
}

double f(double x, double y, double z) {
        double r183703 = x;
        double r183704 = y;
        double r183705 = sin(r183704);
        double r183706 = r183703 + r183705;
        double r183707 = z;
        double r183708 = cos(r183704);
        double r183709 = r183707 * r183708;
        double r183710 = r183706 + r183709;
        return r183710;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \sin y\right) + z \cdot \cos y\]

Reproduce

herbie shell --seed 2020089 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))