x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r151049 = x;
double r151050 = y;
double r151051 = r151049 * r151050;
double r151052 = z;
double r151053 = t;
double r151054 = r151052 * r151053;
double r151055 = r151051 + r151054;
return r151055;
}
double f(double x, double y, double z, double t) {
double r151056 = x;
double r151057 = y;
double r151058 = r151056 * r151057;
double r151059 = z;
double r151060 = t;
double r151061 = r151059 * r151060;
double r151062 = r151058 + r151061;
return r151062;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))