x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r150598 = x;
double r150599 = y;
double r150600 = r150598 * r150599;
double r150601 = z;
double r150602 = t;
double r150603 = r150601 * r150602;
double r150604 = r150600 - r150603;
return r150604;
}
double f(double x, double y, double z, double t) {
double r150605 = x;
double r150606 = y;
double r150607 = r150605 * r150606;
double r150608 = z;
double r150609 = t;
double r150610 = r150608 * r150609;
double r150611 = r150607 - r150610;
return r150611;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020089
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))