\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) + \left(-2\right)double f(double x, double y, double z) {
double r1008039 = 4.0;
double r1008040 = x;
double r1008041 = y;
double r1008042 = r1008040 - r1008041;
double r1008043 = z;
double r1008044 = 0.5;
double r1008045 = r1008043 * r1008044;
double r1008046 = r1008042 - r1008045;
double r1008047 = r1008039 * r1008046;
double r1008048 = r1008047 / r1008043;
return r1008048;
}
double f(double x, double y, double z) {
double r1008049 = 4.0;
double r1008050 = x;
double r1008051 = z;
double r1008052 = r1008050 / r1008051;
double r1008053 = y;
double r1008054 = r1008053 / r1008051;
double r1008055 = r1008052 - r1008054;
double r1008056 = r1008049 * r1008055;
double r1008057 = 2.0;
double r1008058 = -r1008057;
double r1008059 = r1008056 + r1008058;
return r1008059;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020089
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))