\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r1016680 = x;
double r1016681 = y;
double r1016682 = r1016680 * r1016681;
double r1016683 = z;
double r1016684 = t;
double r1016685 = r1016683 * r1016684;
double r1016686 = r1016682 - r1016685;
double r1016687 = a;
double r1016688 = r1016686 / r1016687;
return r1016688;
}
double f(double x, double y, double z, double t, double a) {
double r1016689 = x;
double r1016690 = y;
double r1016691 = r1016689 * r1016690;
double r1016692 = z;
double r1016693 = t;
double r1016694 = r1016692 * r1016693;
double r1016695 = r1016691 - r1016694;
double r1016696 = a;
double r1016697 = r1016695 / r1016696;
return r1016697;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 5.9 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2020089
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))