\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120x \cdot \frac{60}{z - t} + \left(a \cdot 120 - y \cdot \frac{60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r1000887 = 60.0;
double r1000888 = x;
double r1000889 = y;
double r1000890 = r1000888 - r1000889;
double r1000891 = r1000887 * r1000890;
double r1000892 = z;
double r1000893 = t;
double r1000894 = r1000892 - r1000893;
double r1000895 = r1000891 / r1000894;
double r1000896 = a;
double r1000897 = 120.0;
double r1000898 = r1000896 * r1000897;
double r1000899 = r1000895 + r1000898;
return r1000899;
}
double f(double x, double y, double z, double t, double a) {
double r1000900 = x;
double r1000901 = 60.0;
double r1000902 = z;
double r1000903 = t;
double r1000904 = r1000902 - r1000903;
double r1000905 = r1000901 / r1000904;
double r1000906 = r1000900 * r1000905;
double r1000907 = a;
double r1000908 = 120.0;
double r1000909 = r1000907 * r1000908;
double r1000910 = y;
double r1000911 = r1000910 * r1000905;
double r1000912 = r1000909 - r1000911;
double r1000913 = r1000906 + r1000912;
return r1000913;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
rmApplied associate-/l*0.2
rmApplied associate-/r/0.2
rmApplied sub-neg0.2
Applied distribute-rgt-in0.2
Applied associate-+l+0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020089
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))