\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r214295 = x;
double r214296 = 2.0;
double r214297 = r214295 / r214296;
double r214298 = y;
double r214299 = r214298 * r214295;
double r214300 = r214297 + r214299;
double r214301 = z;
double r214302 = r214300 + r214301;
return r214302;
}
double f(double x, double y, double z) {
double r214303 = x;
double r214304 = y;
double r214305 = z;
double r214306 = fma(r214303, r214304, r214305);
double r214307 = 2.0;
double r214308 = r214303 / r214307;
double r214309 = r214306 + r214308;
return r214309;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))