1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{1}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r169977 = 1.0;
double r169978 = x;
double r169979 = y;
double r169980 = z;
double r169981 = r169979 - r169980;
double r169982 = t;
double r169983 = r169979 - r169982;
double r169984 = r169981 * r169983;
double r169985 = r169978 / r169984;
double r169986 = r169977 - r169985;
return r169986;
}
double f(double x, double y, double z, double t) {
double r169987 = 1.0;
double r169988 = x;
double r169989 = 1.0;
double r169990 = y;
double r169991 = z;
double r169992 = r169990 - r169991;
double r169993 = t;
double r169994 = r169990 - r169993;
double r169995 = r169992 * r169994;
double r169996 = r169989 / r169995;
double r169997 = r169988 * r169996;
double r169998 = r169987 - r169997;
return r169998;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied div-inv0.6
Final simplification0.6
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))