x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r210982 = x;
double r210983 = y;
double r210984 = r210983 - r210982;
double r210985 = z;
double r210986 = r210984 * r210985;
double r210987 = r210982 + r210986;
return r210987;
}
double f(double x, double y, double z) {
double r210988 = z;
double r210989 = y;
double r210990 = x;
double r210991 = r210989 - r210990;
double r210992 = fma(r210988, r210991, r210990);
return r210992;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))