x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r210820 = x;
double r210821 = y;
double r210822 = sin(r210821);
double r210823 = r210820 * r210822;
double r210824 = z;
double r210825 = cos(r210821);
double r210826 = r210824 * r210825;
double r210827 = r210823 + r210826;
return r210827;
}
double f(double x, double y, double z) {
double r210828 = x;
double r210829 = y;
double r210830 = sin(r210829);
double r210831 = z;
double r210832 = cos(r210829);
double r210833 = r210831 * r210832;
double r210834 = fma(r210828, r210830, r210833);
return r210834;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))