x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r234309 = x;
double r234310 = y;
double r234311 = cos(r234310);
double r234312 = r234309 * r234311;
double r234313 = z;
double r234314 = sin(r234310);
double r234315 = r234313 * r234314;
double r234316 = r234312 + r234315;
return r234316;
}
double f(double x, double y, double z) {
double r234317 = x;
double r234318 = y;
double r234319 = cos(r234318);
double r234320 = z;
double r234321 = sin(r234318);
double r234322 = r234320 * r234321;
double r234323 = fma(r234317, r234319, r234322);
return r234323;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))