x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r131573 = x;
double r131574 = r131573 * r131573;
double r131575 = y;
double r131576 = 4.0;
double r131577 = r131575 * r131576;
double r131578 = z;
double r131579 = r131577 * r131578;
double r131580 = r131574 - r131579;
return r131580;
}
double f(double x, double y, double z) {
double r131581 = x;
double r131582 = y;
double r131583 = 4.0;
double r131584 = r131582 * r131583;
double r131585 = z;
double r131586 = r131584 * r131585;
double r131587 = -r131586;
double r131588 = fma(r131581, r131581, r131587);
return r131588;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))