x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r169392 = x;
double r169393 = y;
double r169394 = r169393 * r169393;
double r169395 = r169392 - r169394;
return r169395;
}
double f(double x, double y) {
double r169396 = x;
double r169397 = y;
double r169398 = r169397 * r169397;
double r169399 = r169396 - r169398;
return r169399;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))