x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r130909 = x;
double r130910 = r130909 * r130909;
double r130911 = 1.0;
double r130912 = r130910 + r130911;
return r130912;
}
double f(double x) {
double r130913 = x;
double r130914 = r130913 * r130913;
double r130915 = 1.0;
double r130916 = r130914 + r130915;
return r130916;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))