x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r102389 = x;
double r102390 = y;
double r102391 = r102389 * r102390;
double r102392 = z;
double r102393 = t;
double r102394 = r102392 * r102393;
double r102395 = r102391 + r102394;
return r102395;
}
double f(double x, double y, double z, double t) {
double r102396 = t;
double r102397 = z;
double r102398 = x;
double r102399 = y;
double r102400 = r102398 * r102399;
double r102401 = fma(r102396, r102397, r102400);
return r102401;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))