\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r148347 = x;
double r148348 = y;
double r148349 = r148347 * r148348;
double r148350 = z;
double r148351 = t;
double r148352 = r148350 * r148351;
double r148353 = r148349 + r148352;
double r148354 = a;
double r148355 = b;
double r148356 = r148354 * r148355;
double r148357 = r148353 + r148356;
return r148357;
}
double f(double x, double y, double z, double t, double a, double b) {
double r148358 = b;
double r148359 = a;
double r148360 = x;
double r148361 = y;
double r148362 = z;
double r148363 = t;
double r148364 = r148362 * r148363;
double r148365 = fma(r148360, r148361, r148364);
double r148366 = fma(r148358, r148359, r148365);
return r148366;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))