\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r159146 = x;
double r159147 = y;
double r159148 = r159146 * r159147;
double r159149 = z;
double r159150 = t;
double r159151 = r159149 * r159150;
double r159152 = r159148 + r159151;
double r159153 = a;
double r159154 = b;
double r159155 = r159153 * r159154;
double r159156 = r159152 + r159155;
double r159157 = c;
double r159158 = i;
double r159159 = r159157 * r159158;
double r159160 = r159156 + r159159;
return r159160;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r159161 = i;
double r159162 = c;
double r159163 = b;
double r159164 = a;
double r159165 = x;
double r159166 = y;
double r159167 = z;
double r159168 = t;
double r159169 = r159167 * r159168;
double r159170 = fma(r159165, r159166, r159169);
double r159171 = fma(r159163, r159164, r159170);
double r159172 = fma(r159161, r159162, r159171);
return r159172;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))