x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z + x, x\right)double f(double x, double y, double z) {
double r101868 = x;
double r101869 = y;
double r101870 = z;
double r101871 = r101870 + r101868;
double r101872 = r101869 * r101871;
double r101873 = r101868 + r101872;
return r101873;
}
double f(double x, double y, double z) {
double r101874 = y;
double r101875 = z;
double r101876 = x;
double r101877 = r101875 + r101876;
double r101878 = fma(r101874, r101877, r101876);
return r101878;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))