\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r826890 = 4.0;
double r826891 = x;
double r826892 = y;
double r826893 = r826891 - r826892;
double r826894 = z;
double r826895 = 0.5;
double r826896 = r826894 * r826895;
double r826897 = r826893 - r826896;
double r826898 = r826890 * r826897;
double r826899 = r826898 / r826894;
return r826899;
}
double f(double x, double y, double z) {
double r826900 = 4.0;
double r826901 = x;
double r826902 = y;
double r826903 = r826901 - r826902;
double r826904 = z;
double r826905 = r826903 / r826904;
double r826906 = 2.0;
double r826907 = -r826906;
double r826908 = fma(r826900, r826905, r826907);
return r826908;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))