\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{z - t} \cdot \left(x - y\right)\right)double f(double x, double y, double z, double t, double a) {
double r807043 = 60.0;
double r807044 = x;
double r807045 = y;
double r807046 = r807044 - r807045;
double r807047 = r807043 * r807046;
double r807048 = z;
double r807049 = t;
double r807050 = r807048 - r807049;
double r807051 = r807047 / r807050;
double r807052 = a;
double r807053 = 120.0;
double r807054 = r807052 * r807053;
double r807055 = r807051 + r807054;
return r807055;
}
double f(double x, double y, double z, double t, double a) {
double r807056 = 120.0;
double r807057 = a;
double r807058 = 60.0;
double r807059 = z;
double r807060 = t;
double r807061 = r807059 - r807060;
double r807062 = r807058 / r807061;
double r807063 = x;
double r807064 = y;
double r807065 = r807063 - r807064;
double r807066 = r807062 * r807065;
double r807067 = fma(r807056, r807057, r807066);
return r807067;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))