\frac{x \cdot 100}{x + y}\sqrt{100} \cdot \frac{x}{\frac{x + y}{\sqrt{100}}}double f(double x, double y) {
double r817590 = x;
double r817591 = 100.0;
double r817592 = r817590 * r817591;
double r817593 = y;
double r817594 = r817590 + r817593;
double r817595 = r817592 / r817594;
return r817595;
}
double f(double x, double y) {
double r817596 = 100.0;
double r817597 = sqrt(r817596);
double r817598 = x;
double r817599 = y;
double r817600 = r817598 + r817599;
double r817601 = r817600 / r817597;
double r817602 = r817598 / r817601;
double r817603 = r817597 * r817602;
return r817603;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied add-sqr-sqrt0.2
Applied *-un-lft-identity0.2
Applied times-frac0.4
Applied *-un-lft-identity0.4
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))