x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r635166 = x;
double r635167 = y;
double r635168 = z;
double r635169 = r635167 * r635168;
double r635170 = r635166 - r635169;
return r635170;
}
double f(double x, double y, double z) {
double r635171 = x;
double r635172 = y;
double r635173 = z;
double r635174 = r635172 * r635173;
double r635175 = r635171 - r635174;
return r635175;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))