2 \cdot \left(x \cdot x - x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot \left(-y\right)\right) \cdot 2double f(double x, double y) {
double r468387 = 2.0;
double r468388 = x;
double r468389 = r468388 * r468388;
double r468390 = y;
double r468391 = r468388 * r468390;
double r468392 = r468389 - r468391;
double r468393 = r468387 * r468392;
return r468393;
}
double f(double x, double y) {
double r468394 = x;
double r468395 = y;
double r468396 = -r468395;
double r468397 = r468394 * r468396;
double r468398 = fma(r468394, r468394, r468397);
double r468399 = 2.0;
double r468400 = r468398 * r468399;
return r468400;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
rmApplied sub-neg0.0
Applied distribute-lft-in0.0
Simplified0.0
rmApplied unpow20.0
Applied fma-def0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))