\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r463914 = x;
double r463915 = y;
double r463916 = r463914 - r463915;
double r463917 = 2.0;
double r463918 = r463914 * r463917;
double r463919 = r463918 * r463915;
double r463920 = r463916 / r463919;
return r463920;
}
double f(double x, double y) {
double r463921 = 0.5;
double r463922 = 1.0;
double r463923 = y;
double r463924 = r463922 / r463923;
double r463925 = x;
double r463926 = r463922 / r463925;
double r463927 = r463924 - r463926;
double r463928 = r463921 * r463927;
return r463928;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))