\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r603043 = x;
double r603044 = y;
double r603045 = r603043 + r603044;
double r603046 = 2.0;
double r603047 = r603043 * r603046;
double r603048 = r603047 * r603044;
double r603049 = r603045 / r603048;
return r603049;
}
double f(double x, double y) {
double r603050 = 0.5;
double r603051 = 1.0;
double r603052 = y;
double r603053 = r603051 / r603052;
double r603054 = x;
double r603055 = r603051 / r603054;
double r603056 = r603050 * r603055;
double r603057 = fma(r603050, r603053, r603056);
return r603057;
}




Bits error versus x




Bits error versus y
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))