\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r618660 = x;
double r618661 = y;
double r618662 = r618660 * r618661;
double r618663 = r618661 * r618661;
double r618664 = r618662 + r618663;
double r618665 = z;
double r618666 = r618661 * r618665;
double r618667 = r618664 - r618666;
double r618668 = r618667 - r618663;
return r618668;
}
double f(double x, double y, double z) {
double r618669 = y;
double r618670 = x;
double r618671 = z;
double r618672 = r618670 - r618671;
double r618673 = 0.0;
double r618674 = fma(r618669, r618672, r618673);
return r618674;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))