Average Error: 10.7 → 0.2
Time: 2.5s
Precision: 64
\[\frac{x}{y \cdot y}\]
\[\frac{\frac{x}{y}}{y}\]
\frac{x}{y \cdot y}
\frac{\frac{x}{y}}{y}
double f(double x, double y) {
        double r309094 = x;
        double r309095 = y;
        double r309096 = r309095 * r309095;
        double r309097 = r309094 / r309096;
        return r309097;
}

double f(double x, double y) {
        double r309098 = x;
        double r309099 = y;
        double r309100 = r309098 / r309099;
        double r309101 = r309100 / r309099;
        return r309101;
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original10.7
Target0.2
Herbie0.2
\[\frac{\frac{x}{y}}{y}\]

Derivation

  1. Initial program 10.7

    \[\frac{x}{y \cdot y}\]
  2. Using strategy rm
  3. Applied associate-/r*0.2

    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}}\]
  4. Final simplification0.2

    \[\leadsto \frac{\frac{x}{y}}{y}\]

Reproduce

herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y)
  :name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
  :precision binary64

  :herbie-target
  (/ (/ x y) y)

  (/ x (* y y)))