\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{\sqrt{1}}{1}}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}} \cdot \frac{\frac{\frac{\sqrt{1}}{x}}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}}}{y}double f(double x, double y, double z) {
double r367412 = 1.0;
double r367413 = x;
double r367414 = r367412 / r367413;
double r367415 = y;
double r367416 = z;
double r367417 = r367416 * r367416;
double r367418 = r367412 + r367417;
double r367419 = r367415 * r367418;
double r367420 = r367414 / r367419;
return r367420;
}
double f(double x, double y, double z) {
double r367421 = 1.0;
double r367422 = sqrt(r367421);
double r367423 = 1.0;
double r367424 = r367422 / r367423;
double r367425 = z;
double r367426 = fma(r367425, r367425, r367421);
double r367427 = sqrt(r367426);
double r367428 = r367424 / r367427;
double r367429 = x;
double r367430 = r367422 / r367429;
double r367431 = r367430 / r367427;
double r367432 = y;
double r367433 = r367431 / r367432;
double r367434 = r367428 * r367433;
return r367434;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 6.4 |
|---|---|
| Target | 5.8 |
| Herbie | 6.2 |
Initial program 6.4
Simplified6.5
rmApplied *-un-lft-identity6.5
Applied add-sqr-sqrt6.5
Applied *-un-lft-identity6.5
Applied add-sqr-sqrt6.5
Applied times-frac6.5
Applied times-frac6.5
Applied times-frac6.2
Simplified6.2
Final simplification6.2
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) #f) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.680743250567252e+305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))