1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r272732 = 1.0;
double r272733 = 4.0;
double r272734 = x;
double r272735 = y;
double r272736 = 0.75;
double r272737 = r272735 * r272736;
double r272738 = r272734 + r272737;
double r272739 = z;
double r272740 = r272738 - r272739;
double r272741 = r272733 * r272740;
double r272742 = r272741 / r272735;
double r272743 = r272732 + r272742;
return r272743;
}
double f(double x, double y, double z) {
double r272744 = 4.0;
double r272745 = x;
double r272746 = y;
double r272747 = r272745 / r272746;
double r272748 = z;
double r272749 = r272748 / r272746;
double r272750 = r272744 * r272749;
double r272751 = r272744 - r272750;
double r272752 = fma(r272744, r272747, r272751);
return r272752;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))