1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r301084 = 1.0;
double r301085 = 4.0;
double r301086 = x;
double r301087 = y;
double r301088 = 0.25;
double r301089 = r301087 * r301088;
double r301090 = r301086 + r301089;
double r301091 = z;
double r301092 = r301090 - r301091;
double r301093 = r301085 * r301092;
double r301094 = r301093 / r301087;
double r301095 = r301084 + r301094;
return r301095;
}
double f(double x, double y, double z) {
double r301096 = 4.0;
double r301097 = x;
double r301098 = y;
double r301099 = r301097 / r301098;
double r301100 = 2.0;
double r301101 = z;
double r301102 = r301101 / r301098;
double r301103 = r301096 * r301102;
double r301104 = r301100 - r301103;
double r301105 = fma(r301096, r301099, r301104);
return r301105;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))