\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r232560 = x;
double r232561 = 2.0;
double r232562 = r232560 / r232561;
double r232563 = y;
double r232564 = r232563 * r232560;
double r232565 = r232562 + r232564;
double r232566 = z;
double r232567 = r232565 + r232566;
return r232567;
}
double f(double x, double y, double z) {
double r232568 = x;
double r232569 = y;
double r232570 = 0.5;
double r232571 = r232569 + r232570;
double r232572 = r232568 * r232571;
double r232573 = z;
double r232574 = r232572 + r232573;
return r232574;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))