1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{1}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r231344 = 1.0;
double r231345 = x;
double r231346 = y;
double r231347 = z;
double r231348 = r231346 - r231347;
double r231349 = t;
double r231350 = r231346 - r231349;
double r231351 = r231348 * r231350;
double r231352 = r231345 / r231351;
double r231353 = r231344 - r231352;
return r231353;
}
double f(double x, double y, double z, double t) {
double r231354 = 1.0;
double r231355 = x;
double r231356 = 1.0;
double r231357 = y;
double r231358 = z;
double r231359 = r231357 - r231358;
double r231360 = t;
double r231361 = r231357 - r231360;
double r231362 = r231359 * r231361;
double r231363 = r231356 / r231362;
double r231364 = r231355 * r231363;
double r231365 = r231354 - r231364;
return r231365;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied div-inv0.6
Final simplification0.6
herbie shell --seed 2020083
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))