x \cdot \cos y + z \cdot \sin y
\left(x \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r238406 = x;
double r238407 = y;
double r238408 = cos(r238407);
double r238409 = r238406 * r238408;
double r238410 = z;
double r238411 = sin(r238407);
double r238412 = r238410 * r238411;
double r238413 = r238409 + r238412;
return r238413;
}
double f(double x, double y, double z) {
double r238414 = x;
double r238415 = y;
double r238416 = cos(r238415);
double r238417 = cbrt(r238416);
double r238418 = r238417 * r238417;
double r238419 = r238414 * r238418;
double r238420 = r238419 * r238417;
double r238421 = z;
double r238422 = sin(r238415);
double r238423 = r238421 * r238422;
double r238424 = r238420 + r238423;
return r238424;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
Final simplification0.4
herbie shell --seed 2020083
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))