x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r149780 = x;
double r149781 = r149780 * r149780;
double r149782 = y;
double r149783 = 4.0;
double r149784 = r149782 * r149783;
double r149785 = z;
double r149786 = r149784 * r149785;
double r149787 = r149781 - r149786;
return r149787;
}
double f(double x, double y, double z) {
double r149788 = x;
double r149789 = r149788 * r149788;
double r149790 = y;
double r149791 = 4.0;
double r149792 = r149790 * r149791;
double r149793 = z;
double r149794 = r149792 * r149793;
double r149795 = r149789 - r149794;
return r149795;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020083
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))