x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r186011 = x;
double r186012 = y;
double r186013 = r186012 * r186012;
double r186014 = r186011 - r186013;
return r186014;
}
double f(double x, double y) {
double r186015 = x;
double r186016 = y;
double r186017 = r186016 * r186016;
double r186018 = r186015 - r186017;
return r186018;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020083
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))