x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r146680 = x;
double r146681 = y;
double r146682 = r146680 * r146681;
double r146683 = z;
double r146684 = t;
double r146685 = r146683 * r146684;
double r146686 = r146682 - r146685;
return r146686;
}
double f(double x, double y, double z, double t) {
double r146687 = x;
double r146688 = y;
double r146689 = r146687 * r146688;
double r146690 = z;
double r146691 = t;
double r146692 = r146690 * r146691;
double r146693 = r146689 - r146692;
return r146693;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020083
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))