\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r829329 = 4.0;
double r829330 = x;
double r829331 = y;
double r829332 = r829330 - r829331;
double r829333 = z;
double r829334 = 0.5;
double r829335 = r829333 * r829334;
double r829336 = r829332 - r829335;
double r829337 = r829329 * r829336;
double r829338 = r829337 / r829333;
return r829338;
}
double f(double x, double y, double z) {
double r829339 = 4.0;
double r829340 = x;
double r829341 = y;
double r829342 = r829340 - r829341;
double r829343 = z;
double r829344 = r829342 / r829343;
double r829345 = r829339 * r829344;
double r829346 = 2.0;
double r829347 = -r829346;
double r829348 = r829345 + r829347;
return r829348;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020083
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))