x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r694491 = x;
double r694492 = y;
double r694493 = z;
double r694494 = r694492 * r694493;
double r694495 = r694491 - r694494;
return r694495;
}
double f(double x, double y, double z) {
double r694496 = x;
double r694497 = y;
double r694498 = z;
double r694499 = r694497 * r694498;
double r694500 = r694496 - r694499;
return r694500;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020083
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))