x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r252728 = x;
double r252729 = 2.0;
double r252730 = r252728 * r252729;
double r252731 = y;
double r252732 = r252730 - r252731;
return r252732;
}
double f(double x, double y) {
double r252733 = x;
double r252734 = 2.0;
double r252735 = r252733 * r252734;
double r252736 = y;
double r252737 = r252735 - r252736;
return r252737;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))