x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r337894 = x;
double r337895 = y;
double r337896 = r337895 - r337894;
double r337897 = 6.0;
double r337898 = r337896 * r337897;
double r337899 = 2.0;
double r337900 = 3.0;
double r337901 = r337899 / r337900;
double r337902 = z;
double r337903 = r337901 - r337902;
double r337904 = r337898 * r337903;
double r337905 = r337894 + r337904;
return r337905;
}
double f(double x, double y, double z) {
double r337906 = y;
double r337907 = x;
double r337908 = r337906 - r337907;
double r337909 = 4.0;
double r337910 = 6.0;
double r337911 = z;
double r337912 = r337910 * r337911;
double r337913 = r337909 - r337912;
double r337914 = fma(r337908, r337913, r337907);
return r337914;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))