x \cdot \left(1 - y \cdot z\right)
\left(x \cdot 1 + x \cdot \left(-y \cdot z\right)\right) + x \cdot \mathsf{fma}\left(-z, y, z \cdot y\right)double f(double x, double y, double z) {
double r252382 = x;
double r252383 = 1.0;
double r252384 = y;
double r252385 = z;
double r252386 = r252384 * r252385;
double r252387 = r252383 - r252386;
double r252388 = r252382 * r252387;
return r252388;
}
double f(double x, double y, double z) {
double r252389 = x;
double r252390 = 1.0;
double r252391 = r252389 * r252390;
double r252392 = y;
double r252393 = z;
double r252394 = r252392 * r252393;
double r252395 = -r252394;
double r252396 = r252389 * r252395;
double r252397 = r252391 + r252396;
double r252398 = -r252393;
double r252399 = r252393 * r252392;
double r252400 = fma(r252398, r252392, r252399);
double r252401 = r252389 * r252400;
double r252402 = r252397 + r252401;
return r252402;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 3.2
rmApplied add-cube-cbrt3.2
Applied prod-diff3.2
Applied distribute-lft-in3.2
Simplified3.2
rmApplied sub-neg3.2
Applied distribute-lft-in3.2
Final simplification3.2
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))