x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r186991 = x;
double r186992 = y;
double r186993 = r186992 - r186991;
double r186994 = z;
double r186995 = r186993 * r186994;
double r186996 = r186991 + r186995;
return r186996;
}
double f(double x, double y, double z) {
double r186997 = z;
double r186998 = y;
double r186999 = x;
double r187000 = r186998 - r186999;
double r187001 = fma(r186997, r187000, r186999);
return r187001;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))