x \cdot \cos y - z \cdot \sin y
x \cdot \left({\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}} \cdot \sqrt[3]{\cos y}\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r224106 = x;
double r224107 = y;
double r224108 = cos(r224107);
double r224109 = r224106 * r224108;
double r224110 = z;
double r224111 = sin(r224107);
double r224112 = r224110 * r224111;
double r224113 = r224109 - r224112;
return r224113;
}
double f(double x, double y, double z) {
double r224114 = x;
double r224115 = y;
double r224116 = cos(r224115);
double r224117 = 2.0;
double r224118 = pow(r224116, r224117);
double r224119 = 0.3333333333333333;
double r224120 = pow(r224118, r224119);
double r224121 = cbrt(r224116);
double r224122 = r224120 * r224121;
double r224123 = r224114 * r224122;
double r224124 = z;
double r224125 = sin(r224115);
double r224126 = r224124 * r224125;
double r224127 = r224123 - r224126;
return r224127;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.4
Applied pow1/316.4
Applied pow-prod-down0.2
Simplified0.2
rmApplied associate-*l*0.2
Final simplification0.2
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))