x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r186603 = x;
double r186604 = y;
double r186605 = cos(r186604);
double r186606 = r186603 * r186605;
double r186607 = z;
double r186608 = sin(r186604);
double r186609 = r186607 * r186608;
double r186610 = r186606 + r186609;
return r186610;
}
double f(double x, double y, double z) {
double r186611 = x;
double r186612 = y;
double r186613 = cos(r186612);
double r186614 = z;
double r186615 = sin(r186612);
double r186616 = r186614 * r186615;
double r186617 = fma(r186611, r186613, r186616);
return r186617;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))