x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r201551 = x;
double r201552 = y;
double r201553 = r201552 * r201552;
double r201554 = r201551 - r201553;
return r201554;
}
double f(double x, double y) {
double r201555 = x;
double r201556 = y;
double r201557 = r201556 * r201556;
double r201558 = r201555 - r201557;
return r201558;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))