x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r199158 = x;
double r199159 = r199158 * r199158;
double r199160 = 1.0;
double r199161 = r199159 + r199160;
return r199161;
}
double f(double x) {
double r199162 = x;
double r199163 = r199162 * r199162;
double r199164 = 1.0;
double r199165 = r199163 + r199164;
return r199165;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))