\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r163260 = x;
double r163261 = y;
double r163262 = sin(r163261);
double r163263 = r163260 + r163262;
double r163264 = z;
double r163265 = cos(r163261);
double r163266 = r163264 * r163265;
double r163267 = r163263 + r163266;
return r163267;
}
double f(double x, double y, double z) {
double r163268 = x;
double r163269 = y;
double r163270 = sin(r163269);
double r163271 = r163268 + r163270;
double r163272 = z;
double r163273 = cos(r163269);
double r163274 = r163272 * r163273;
double r163275 = r163271 + r163274;
return r163275;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))