x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r160615 = x;
double r160616 = y;
double r160617 = r160615 * r160616;
double r160618 = z;
double r160619 = t;
double r160620 = r160618 * r160619;
double r160621 = r160617 + r160620;
return r160621;
}
double f(double x, double y, double z, double t) {
double r160622 = x;
double r160623 = y;
double r160624 = z;
double r160625 = t;
double r160626 = r160624 * r160625;
double r160627 = fma(r160622, r160623, r160626);
return r160627;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))