x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r116438 = x;
double r116439 = y;
double r116440 = r116438 * r116439;
double r116441 = z;
double r116442 = t;
double r116443 = r116441 * r116442;
double r116444 = r116440 - r116443;
return r116444;
}
double f(double x, double y, double z, double t) {
double r116445 = x;
double r116446 = y;
double r116447 = z;
double r116448 = t;
double r116449 = r116447 * r116448;
double r116450 = -r116449;
double r116451 = fma(r116445, r116446, r116450);
return r116451;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))