\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r170171 = x;
double r170172 = y;
double r170173 = r170171 * r170172;
double r170174 = z;
double r170175 = t;
double r170176 = r170174 * r170175;
double r170177 = r170173 + r170176;
double r170178 = a;
double r170179 = b;
double r170180 = r170178 * r170179;
double r170181 = r170177 + r170180;
double r170182 = c;
double r170183 = i;
double r170184 = r170182 * r170183;
double r170185 = r170181 + r170184;
return r170185;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r170186 = i;
double r170187 = c;
double r170188 = b;
double r170189 = a;
double r170190 = x;
double r170191 = y;
double r170192 = z;
double r170193 = t;
double r170194 = r170192 * r170193;
double r170195 = fma(r170190, r170191, r170194);
double r170196 = fma(r170188, r170189, r170195);
double r170197 = fma(r170186, r170187, r170196);
return r170197;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020081 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))